Darth Maul

Darth Maul is an Anti-Jedi Sith who gains stuff up as units are eliminated.

Abilities #3 - Dancing shadows (leader): All Sith allies gain 15% evasion and gain 15% turn meter whenever they evade or are Critically hit
===Abilities #4 - Power of Hatred (Unique): Darth Maul gains 20% Max Health, gains Max Health equal to 10% of the damage he deals, and Potency equal to 0.3% of his max health. Whenever an enemy is defeated, Darth Maul gains bonuses for the rest of the encounter.=== First enemy: 25% Critical Chance

Second enemy: 25% Evasion

Third enemy: 25% Max Health recovery on hitting with an attack

(all numbers and percents change with the level of the ability.)

Tips for use
Tips =
 * To really use Darth Maul effectivly, have him be in a team with Darth Sidious, Count Dooku, and Darth Vader. They are all Anti-Jedi Sith characters.
 * -| Squad choices =

Arena Choice #1

 * -| Other Sith Units =

Dark Side

 * Darth Vader
 * -| Other Attacker Units =

Dark Side

 * Darth Vader
 * Count Dooku

Light Side

 * Ahsoka Tano
 * Jawa


 * Darth Maul is REALLY good against Jedi. He, like Sids and Empororer Palpatine, can be in a sqaud that will destroy Jedi. If you face a team of Jedi, Maul does extra damgae on his special. Palpatine has a good synergy with anti-jedi's as well.